1/4/2024 0 Comments Rfactor downloadScenes can be viewed at any resolution, in windowed or fullscreen mode, with various shader and anti-aliasing options. The gMotor 2 Viewer is used to preview scenes created for gMotor 2 applications. A MAS file is very similar to other well-known types of compressed archive files, and contains additional information specific to a gMotor application. The gMotor 2.0 MAS utility is used to create MAS archive files for use in gMotor 2.0 applications only. Once completed, your Utility panel should be similar to the one shown in the Max Utility Panel with GMT Converter figure. From here, set the number of buttons for the Utility panel, and drag the GMT Converter utility onto an empty button, as shown in the figure. This will launch the Configure Button Sets dialog. After installing the plugin components as described in the Installation section, open the Max Utility tab (hammer icon), and select the icon shown circled in red in the Max Utility Panel. Supported texture formats are DDS, TGA, BMP, JPG, and PNG. Each gTex as its own settings for MIP mapping, compression, animation, and so on. The gMotor 2 Texture (gTex) is the basic texture assigned to each stage of a gMotor 2 Material. Each gMat also supports all alpha blend modes, with global translucency level in addition to any per-pixel translucency from individual texture maps. Each gMat has its own Ambient, Diffuse, and Specular reflectivity colors, as well as a lighting-independent Emissive color for self-illumination effects. It supports DirectX Shader Model 1.0 and 2.0, as well as Fixed Function Pixel processing. The gMotor 2 Material (gMat) is the basic material assigned to every gMotor 2 primitive (triangle strip or triangle list). The Plugins require 3DS Max 5.x, 6.x, or 7.x to operate. The gMotor 2.0 Plugin and Viewer Tools are used to prepare and preview meshes for use in gMotor 2.0 applications. They allow users to create their own content, including tracks and cars. In this archive you will find a set of tools for rFactor released by game’s developers.
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